#
Addon state
#
Get the addon state
SHARED
GetAddonState returns true if SVMod is enabled, false otherwise.
Can return nil if the addon does not yet know its status.
if SVMOD:GetAddonState() then
-- SVMod is enabled
elseif SVMOD:GetAddonState() == false then
-- SVMod is disabled
elseif SVMOD:GetAddonState() == nil then
-- We don't now yet.
-- This happens on the client-side when the server has not yet announced the SVMod state.
end
Let's take the opportunity to recall something in Lua. The keyword not
means: "true if the field is not true". In other words, writing not SVMOD:GetAddonState()
will be true when the state is false OR nil. So beware! In such cases, write == false
and == nil
to be safe.
#
Set the addon state client-side
CLIENT
SetAddonState enables or disables SVMod on the server.
You must have the SV_EditOptions
permission to do this. (superadmin by default)
-- (CLIENT) Disable SVMod
SVMOD:SetAddonState(false)
-- (CLIENT) Enable SVMod
SVMOD:SetAddonState(true)
#
Set the addon state server-side
SERVER
Disable and Enable respectively enables or disables SVMod on the server.
-- (SERVER) Disable SVMod
SVMOD:Disable()
-- (SERVER) Enable SVMod
SVMOD:Enable()